Adventuron Christmas Game Jam Post-Mortem

Save Bigfoot’s Christmas was my entry to the Adventuron Christmas Game Jam, creating a classic text adventure using the Adventuron text adventure engine. The main constrains of the jam is that the text adventure needs: all rooms to have a graphic at least 4 puzzles a definite Christmas theme Beginning the Design Trying to juggleContinue reading “Adventuron Christmas Game Jam Post-Mortem”

Yet Another Roguelike Tutorial

After several months of sporadic coding, I finally completed my first large programming project in a very long time, Yet Another Roguelike Tutorial. I found this excellent tutorial by way of /r/roguelikedev during their RoguelikeDev Does the Roguelike Tutorial event. Since it was my first big dive into Python programming in a very long while,Continue reading “Yet Another Roguelike Tutorial”

Game Jam Postmortem: The Next Adventure Game Jam

As The Next Adventure Game Jam has wrapped up, I thought I would write a bit about my experience in the jam, the development process, and my game, Last Night in the Office, which you can find here. The Next Adventure Jam utilized the adventuron.io game engine, designed to create classic text adventures. Built inContinue reading “Game Jam Postmortem: The Next Adventure Game Jam”