Game Release – The Abandoned World

The Abandoned World was created from a game a Trophy: Dark that I had ran for some friends several years ago. When they were creating their characters, one of the players asked what time period it was set in. It was a one-shot in Trophy: Dark style, so I didn’t have anything planed in mind,Continue reading “Game Release – The Abandoned World”

Adventuron Christmas Game Jam Post-Mortem

Save Bigfoot’s Christmas was my entry to the Adventuron Christmas Game Jam, creating a classic text adventure using the Adventuron text adventure engine. The main constrains of the jam is that the text adventure needs: all rooms to have a graphic at least 4 puzzles a definite Christmas theme Beginning the Design Trying to juggleContinue reading “Adventuron Christmas Game Jam Post-Mortem”

Yet Another Roguelike Tutorial

After several months of sporadic coding, I finally completed my first large programming project in a very long time, Yet Another Roguelike Tutorial. I found this excellent tutorial by way of /r/roguelikedev during their RoguelikeDev Does the Roguelike Tutorial event. Since it was my first big dive into Python programming in a very long while,Continue reading “Yet Another Roguelike Tutorial”

RPG Jam – What’s So Cool About The Paranormal Unified Field Theory

tl;dr Check out the game here. I recently finished another itch.io tabletop RPG game jam, the What’s So Cool About Jam? based on hacking the game What’s So Cool About Space? by Jared Sinclair. WSCAS is an incredibly light-weight RPG based on Sword & Backpack, Tunnel Goons, Classic Traveller, and others. The simplicity of itsContinue reading “RPG Jam – What’s So Cool About The Paranormal Unified Field Theory”

Game Jam Postmortem: The Next Adventure Game Jam

As The Next Adventure Game Jam has wrapped up, I thought I would write a bit about my experience in the jam, the development process, and my game, Last Night in the Office, which you can find here. The Next Adventure Jam utilized the adventuron.io game engine, designed to create classic text adventures. Built inContinue reading “Game Jam Postmortem: The Next Adventure Game Jam”

Large Terrain Build – Temple Camp

As I delve into more terrain making for table-top RPGs and wargaming, one of the things I like most about the hobby is the ability to take all sorts of normally unwanted materials and turn them into something awesome looking and functional. So as I build more terrain, I am trying to make more useContinue reading “Large Terrain Build – Temple Camp”

Tabletop Terrain – Treetop Fort

One of the best resources for increasing my skill in creating tabletop terrain has been participating in the monthly terrain contests at http://www.encounterterrain.com. January’s contest theme was “shelter”. I had made a small tree a few week prior, so after playing with a couple different ideas I decided on a large scale tree with aContinue reading “Tabletop Terrain – Treetop Fort”