The Abandoned World was created from a game a Trophy: Dark that I had ran for some friends several years ago. When they were creating their characters, one of the players asked what time period it was set in. It was a one-shot in Trophy: Dark style, so I didn’t have anything planed in mind,Continue reading “Game Release – The Abandoned World”
Category Archives: Game
Game Release – THE MAINFRAME
I have fallen in love with the idea of mini zines recently, and was very excited to see The Greate Troika! Pocket Sphere Jam as another chance to make some. As the spheres ( i.e. setting worlds) of Troika! can be wildly eclectic, I tried to branch out from more standard fantasy most of myContinue reading “Game Release – THE MAINFRAME”
Adventuron Christmas Game Jam Post-Mortem
Save Bigfoot’s Christmas was my entry to the Adventuron Christmas Game Jam, creating a classic text adventure using the Adventuron text adventure engine. The main constrains of the jam is that the text adventure needs: all rooms to have a graphic at least 4 puzzles a definite Christmas theme Beginning the Design Trying to juggleContinue reading “Adventuron Christmas Game Jam Post-Mortem”
Yet Another Roguelike Tutorial
After several months of sporadic coding, I finally completed my first large programming project in a very long time, Yet Another Roguelike Tutorial. I found this excellent tutorial by way of /r/roguelikedev during their RoguelikeDev Does the Roguelike Tutorial event. Since it was my first big dive into Python programming in a very long while,Continue reading “Yet Another Roguelike Tutorial”
RPG Jam – What’s So Cool About The Paranormal Unified Field Theory
tl;dr Check out the game here. I recently finished another itch.io tabletop RPG game jam, the What’s So Cool About Jam? based on hacking the game What’s So Cool About Space? by Jared Sinclair. WSCAS is an incredibly light-weight RPG based on Sword & Backpack, Tunnel Goons, Classic Traveller, and others. The simplicity of itsContinue reading “RPG Jam – What’s So Cool About The Paranormal Unified Field Theory”
Game Jam Postmortem: The Next Adventure Game Jam
As The Next Adventure Game Jam has wrapped up, I thought I would write a bit about my experience in the jam, the development process, and my game, Last Night in the Office, which you can find here. The Next Adventure Jam utilized the adventuron.io game engine, designed to create classic text adventures. Built inContinue reading “Game Jam Postmortem: The Next Adventure Game Jam”
Book Vault
One of the most fun things that I have been recently making are items that enhance or go along with playing tabletop games. One idea I found online recently that I wanted to try out for myself is a book vault to hold a set of dice and double as a rolling box. Luckily, IContinue reading “Book Vault”
Large Terrain Build – Temple Camp
As I delve into more terrain making for table-top RPGs and wargaming, one of the things I like most about the hobby is the ability to take all sorts of normally unwanted materials and turn them into something awesome looking and functional. So as I build more terrain, I am trying to make more useContinue reading “Large Terrain Build – Temple Camp”
Tabletop Terrain – Treetop Fort
One of the best resources for increasing my skill in creating tabletop terrain has been participating in the monthly terrain contests at http://www.encounterterrain.com. January’s contest theme was “shelter”. I had made a small tree a few week prior, so after playing with a couple different ideas I decided on a large scale tree with aContinue reading “Tabletop Terrain – Treetop Fort”