Game Release – The Abandoned World

The Abandoned World was created from a game a Trophy: Dark that I had ran for some friends several years ago. When they were creating their characters, one of the players asked what time period it was set in. It was a one-shot in Trophy: Dark style, so I didn’t have anything planed in mind,Continue reading “Game Release – The Abandoned World”

Space Station Activity Board – Complete!

Over a year ago I posted about the work-in-progress of the Space Station Activity Board, with hopes of soon completing the wiring of the board. Moving houses and other projects pushed the Space Station further and further back, and then the dread of a million tiny soldering connections kept me from making any serious progressContinue reading “Space Station Activity Board – Complete!”

Adventuron Christmas Game Jam Post-Mortem

Save Bigfoot’s Christmas was my entry to the Adventuron Christmas Game Jam, creating a classic text adventure using the Adventuron text adventure engine. The main constrains of the jam is that the text adventure needs: all rooms to have a graphic at least 4 puzzles a definite Christmas theme Beginning the Design Trying to juggleContinue reading “Adventuron Christmas Game Jam Post-Mortem”

Giant Cardboard Ghost Trap

My house normally likes to go big for Halloween – making costumes and decorations from scratch is right down the Maker alley. However the current COVID situation had put a damper on our usual festivities, so we decided to reuse our Ghostbuster costumes from a previous year. It has been my hope to someday buildContinue reading “Giant Cardboard Ghost Trap”

Yet Another Roguelike Tutorial

After several months of sporadic coding, I finally completed my first large programming project in a very long time, Yet Another Roguelike Tutorial. I found this excellent tutorial by way of /r/roguelikedev during their RoguelikeDev Does the Roguelike Tutorial event. Since it was my first big dive into Python programming in a very long while,Continue reading “Yet Another Roguelike Tutorial”

RPG Jam – What’s So Cool About The Paranormal Unified Field Theory

tl;dr Check out the game here. I recently finished another itch.io tabletop RPG game jam, the What’s So Cool About Jam? based on hacking the game What’s So Cool About Space? by Jared Sinclair. WSCAS is an incredibly light-weight RPG based on Sword & Backpack, Tunnel Goons, Classic Traveller, and others. The simplicity of itsContinue reading “RPG Jam – What’s So Cool About The Paranormal Unified Field Theory”

Game Jam Postmortem: The Next Adventure Game Jam

As The Next Adventure Game Jam has wrapped up, I thought I would write a bit about my experience in the jam, the development process, and my game, Last Night in the Office, which you can find here. The Next Adventure Jam utilized the adventuron.io game engine, designed to create classic text adventures. Built inContinue reading “Game Jam Postmortem: The Next Adventure Game Jam”

Work In Progress – Space Station Activity Table

A common toy for toddlers now is an activity board – a board full of small manipulative objects to interact with. After seeing several examples of them for sale, I figured it would not be too much of a challenge to build one myself. With our little one having a fascination in space and spaceContinue reading “Work In Progress – Space Station Activity Table”